They all had dismal sales.ģ would almost need a complete tear down and redesign to work. The rail shooter received almost no marketing. The mobile game and puzzle game were heavily marketed. It's worth noting there were also three spin off games that did extremely poorly, a mobile game, a puzzle game and a rail shooter. EA blamed Visceral and shuttered the studio, despite being the driving force behind all the most criticized elements of the game that caused sales to tank. It released to middling reviews 7.5/10 average and was criticized heavily for becoming a co-op 3rd person shooter. In the UK it sold less than 200,000 copies. Sales numbers for Dead Space 3 were never aggregated and released. If all that wasn't bad enough, DS3 needed to sell 5 million copies to break even. None of that shit was what made Dead Space 1 or 2 such great games. The third one was during the phase where EA demanded a multiplayer mode be prominent in all their games, required dlc, and cancelled anything that wasn't a "megahit" out of the gate. EA wanted Call of Duty like successes from all their games. The studio (Visceral) wanted to make resident evil in space. DS1 was developed on a budget game investment amount and it sold 2 million copies, DS2 had 60 million invested in it and sold 4 million copies, which despite doubling the sales of the first game, was not high enough to meet EA's projections. The first two were runaway hits that had low expectations of sales numbers from EA. The reason 3 was like that was because DS was a victim of its own success. The graphics were good and the co-op was fun, but it doesn't feel like the first two games, there's a definite shift towards being "the hero" rather than "a survivor." I could see it being remade, but the story would need a rewrite and the plentiful co-op resources would need to be toned way down. The story was adapted to accommodate that. Isaac is more than a match for any enemy type. Even in the hardest difficulties there is enough ammo for 2 players to never worry about it. It was a co-op action game that felt more like Lost Planet or Halo. Ammo is scarce, the story is terrifying, the ambience and atmosphere are amazing.ģ was the game that killed the series. So DS1 and 2 are true survival horror games on hard and hardest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |